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Thread Statistics | Show CCP posts - 22 post(s) |

Vyktor Abyss
The Abyss Corporation
189
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Posted - 2012.10.22 18:40:00 -
[1] - Quote
I've already given my feedback on the proposed winter changes in the relevant threads.
This early instalment is great news though.... Especially the requirement to kill all NPCs to complete an offensive plex - though as has been pointed out, this will just turn the farmers towards defensive plexing.
The proposed change of effectively making all plexes 'offensive' which I presume will come later in winter really needs to be given the boot, and a different solution to defensive plex farming be found. - My preferred personal solution would be to make the tags count more so that EVERY LP store transaction requires some number or variety of tags (only gained from offensive plexing) making the LP themselves more dependant on the number of tags taken from offensive plexing.
This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW.
All in all though, a very welcome surprise.
Cheers.  |

Vyktor Abyss
The Abyss Corporation
189
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Posted - 2012.10.22 23:10:00 -
[2] - Quote
Hans Jagerblitzen wrote:Vyktor Abyss wrote:This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW. All in all though, a very welcome surprise. Cheers.  Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads.
Appreciate the reply from you Hans but I don't think you understood me.
I realise this is stage one of 'the roadmap' that was presented to us in those two forum threads. More will come later - I was asking CCP to please re-examine that roadmap after this set of changes settle in.
My belief and posts in those threads are that the planned system upgrades in that roadmap are terribly uninspired; specifically they only really improve/apply to station systems with research facilities - they needsa lot of further work.
I'd also question whether our feedback is actually desired or relevant if like with such a clear 'roadmap' CCP already know their destination and are merely informing us passengers of where they are going, or whether 'we' actually get any say in that direction they are taking - you clearly do but on several key areas (like defensive plexing remaining different to offensive plexing) I strongly disagree with you.
Even another suggestion would be for defensive plexing becoming more like the "Cost of Hubris" FW mission where you actually have to remote rep your friendlies until the 'attack' is neutralised (which might be more fun and engaging). But out of the box ideas and suggestions like that seem irrelevant/easily dismissed when CCP already have their roadmap planned and have their FW 'CSM' rep telling them this is how it must/should be done.
The feedback process is all quite disheartening compared to pre CSM days IMHO. Cheers.
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Vyktor Abyss
The Abyss Corporation
190
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Posted - 2012.10.23 02:45:00 -
[3] - Quote
Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.
No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.
Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.
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Vyktor Abyss
The Abyss Corporation
191
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Posted - 2012.10.23 03:15:00 -
[4] - Quote
Ranger 1 wrote: Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?
It would seem to be a bit counter productive.
The metagame is pretty key here.
Only earlier this week there was talk by some of our own militias bigger corps busting bunkers for the opposition with alts to reduce their farming grounds etc ...
When the rewards and incentives become so high that things are going down that level of meta road then no, I fully expect farmers to work the contested levels back and forth with alts to their maximum farming potential in most systems, maintaining the status quo in the majority of systems.
Offensive plexing will also become much slower if the timer stops while NPCs are present too (not sure if in this iteration, but it is planned for winter) so in terms of LP to time spent ratio the difference may work out much closer than you'd expect when people deliberately meta systems by letting them go fallow or farming them actively with alts to keep them at optimal farming levels.
All these changes do is push more of the farmers into defensive farming (which at least for a month) they can still do in gunless frigates, and it will make taking systems much harder - hence the stagnation.
I could be wrong but when several other vets like myself are thinking the same lines often we're not too far out from the actuality.
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Vyktor Abyss
The Abyss Corporation
196
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Posted - 2012.10.23 22:50:00 -
[5] - Quote
Hans Jagerblitzen wrote: Stuff
Forum just ate my properly 'weighted' response and I actually can't be bothered to rewrite it - I doubt you'd like to read it even if I did.
The general gist of it was that you've helped CCP make the PVE war effort worse since Inferno, and you've only helped plex PVP by moving the button.
Nothing against you personally, and I'm sure you did your best.
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